CUT-A-DORTHE DIRTY LITTLE BEAT DOJOINSTALL / RESCUE ↗
MADE FOR YOUR NEXT SCRATCH SESSION

SENSEI SAYS.
MAKE IT KICK.

Your browser is the dojo. Make beats, edit steps, loop punch effects and build FM-1 sample banks.

PRESS START TO HEAR THE DOJOBEAT ID 248
CUT-A-DORSTANDBY
BOOM BAP
92BPM
PART AFX TAPE OFF
BEAT ENGINE / 96 PPQN01:01
NO TWO ROUNDS ALIKE76 FACTORY + 48 EXPANSION16 POCKET FAMILIESRECORD YOUR PUNCHESREADY / FIGHT!
LESS MENU HUNTING. MORE FACE MELTING.

DRUM MIX SENSEI

FM-1 KEY MAP ↓

Give the kick some boots. Let ghost notes whisper. Each lane has its own level; your step velocities stay intact. On FM-1: press EDIT.

100% lane level is the original balance. PUNCH adds output gain and attack with soft peak protection. Fresh projects start at PUNCH 50. Turn it down for a gentler mix.

SENSEI HELP · Hold any page button for 0.7 seconds

FX, SELECT, ENVELOPE, LFO, EDIT, GLOBAL, HOME, SAVE, ARP and SEQUENCE each open a help card. Release, then turn PRESETS or SELECT to read the other cards. A short page-button press closes help. Holding SAVE does not save.

Count keys from the left. DJ white 1–8: Roll, Stutter, Reverse, Brake, Filter, Echo, Crush, Gate. White 9–16: Lock, New, Fill, A, B, Drop, Undo, Clean.

Black 1–8: Kick, Snare, Hat, Open Hat, Clap, Perc, Rim, Extra mutes. Black 9–11: Tap, Tape bypass, Undo. STEP and MIX have their own maps, shown in help.

MIX: white 1–8 select a lane; black 1–8 mute. Knobs: Track, Level, Punch, Master. EDIT again opens Beat DNA. HOME knob 4: Master.

GLO → SETUP: four knobs set active key/button brightness, idle button glow, animation and boot splash. GLO again opens MIDI SYNC. Stop, then short SAVE to keep settings with the project. CPU and XRUNS are visible on SETUP. Keys, REC, ARP, ALGORITHM and PRESETS are safe on SETUP/MIDI; PLAY remains live.

Save .cadp projects and their .cadb sample banks together. Project files do not embed your sample audio.

THE TWO-BAR BATTLE PLAN

POCKET LAB LIVE

START AUDIO TO LOAD YOUR PATTERN

Tap a cell to toggle a hit, or focus it to edit without toggling. Ghosts whisper; accents bite. ↻ remixes one lane. Locks protect tracks from New and Mutate.

KICK · BAR 1 · STEP 1
New kit. Same pocket.

BEAT DNA 01

Groove controls · HUMAN works live

FX TAPE 02

0 / 256 EVENTS
✺
YOUR MOVES. ON REPEAT.

Hit REC, punch in effects. First take: next bar. Overdub: next tape-loop boundary.

✺

PLAY THE KEYS 03

Hold an effect. Release to land back in the pocket.

POCKET & PUNCH 04

BUILD YOUR SESSION 05

ON THE NEXT BAR
REAL DRUMS. YOUR PATINA.

TAPE COLOR 06

ALL FOUR MOVES ARE RECORDABLE

Recorded acoustic hits lead the crate. DUST adds soft saturation and warmth. NOISE blends a soft hiss. LOW PASS softens the top; HIGH PASS thins the drum bus for transitions. CLEAN bypasses the color. On FM-1: press FX twice.

KEEP YOUR SESSION. Save and reopen projects on your computer.
SOUND CRATE / 76 FACTORY SOUNDS

SMALL FILES.
HEAVY HITS.

Acoustic factory drums plus 48 recorded expansion hits. Audition. Assign. Pack your own WAVs into tiny FM-1 sound banks.

THREE CRATES. NO BULL.

48 RECORDED CC0 HITS

Choose a bank to load it into the browser and hear its kit. Each contains 16 sounds. Your FM-1 is unchanged until you connect and press SEND BANK.

Loading replaces the current browser bank draft. Save it first if needed. On the device, SEND BANK replaces the selected slot; keep its .cadb backup. Bank guide · Download all three

THE CRATE

YOUR DRUM KIT

PAD 01 SELECTED

Choose a pad, then hit PAD beside any sound to assign it.

USER BANK

16 SOUNDS / 80 KiB

Or drag & drop · Mono / 16 kHz · up to 24 seconds per sound

0 sounds · 0.5 / 80 KiB

Three compact user banks extend the factory crate. Trim long sounds to fit your favourite hits.

CONNECT FM-1

OFFLINE

Use Chrome or Edge, a USB cable and an FM-1 running Cut-A-Dor.

Sound-bank upload replaces the selected FM-1 slot. Keep its .cadb file first. GET DEVICE PROJECT exports the hardware project. Browser beat edits stay in the browser; project upload and live pattern control are not supported. Firmware installation is separate.

FIRST ROUND / 60 SECONDS TO YOUR FIRST GROOVE

LESS MENU.
MORE MOVES.

01

START BEAT

Pick a style and kit. NEW creates a different two-bar pocket. MUTATE changes a few hits. Swing shifts the offbeats; Human loosens the timing. Space opens a deliberate window for your cuts.

02

PLAY THE KEYS

DJ: eight punch effects and eight direct actions. Drum: 16 individual sounds. Break: rebuild a break from 16 slices. Black keys: eight mutes, Tap, Tape and Undo.

03

LOOP YOUR MOVES

REC captures effect presses and Filter, High Pass, Noise, Rate, Depth and Dust moves. Takes last 1, 2, 4 or 8 bars. Press REC again to overdub. Undo restores the previous take. WAV Bounce renders your beat and recorded effects for a sampler.

ON YOUR FM-1

HOMELive Dojo + DJ mode

SEL / OCT − +DJ → Drum → Break

EDIT / FX / ENVDrum Mix (EDIT again: Beat DNA) / Punch FX (FX again: Tape Color) / FX Tape

SEQ / LFOStep Dojo (SEQ again: Parts) / Sound Crate

SELECT / ALGORITHMSelect: page / Algorithm: New or Mutate; MIX: Undo; STEP: lane remix or Undo; SETUP/MIDI: no beat edit

PRESETSChange kit; Parts: section; MIX: track; STEP: step; SETUP/MIDI: no change

ARP / GLOTap tempo / SETUP (GLO again: MIDI SYNC)

SAVEShort press: save while stopped. Hold: help only.

Step Dojo on the FM-1: white keys toggle sixteen steps; the first eight black keys select a lane. Knobs: Track, Bar, Velocity, Nudge. PRESETS selects a step without changing it. ALGORITHM right remixes the selected lane; left undoes. Black key 9 changes the bar, 10 mutes the lane, 11 undoes. HOME returns to DJ performance.

Pocket Lab: clicking a grid cell edits the current part. Track reroll deliberately replaces that track, including a locked track. Undo restores the previous edit. WAV Bounce renders the current part and FX tape; temporary held effects and intro/drop/outro sections are not included.

Every knob has a visible name and value. CLEAN bypasses effects and tape while the beat keeps running. Beat Lock protects your pattern from New and Mutate. Use the editor to lock individual tracks.

WHAT IS INSIDE

76 factory sounds, six styles, sixteen pocket families, twelve factory kits plus three expansion kits, A/B parts, intros, drops, outros, fills, subbass and eight recordable punch effects. Browser and device source share one C audio engine. The browser session does not change your FM-1. Break playback follows tempo by changing speed and pitch.

Cut-A-Dor release 1.2.1. The browser uses the same C sound engine as the firmware. Firmware, recovery and test coverage are on the release page. Installation is always separate. MIDI guide: source, input channel, USB Clock OUT and Continue.

Sound credits & licences · Complete source (GPL-3.0)