DRUM MIX SENSEI
Give the kick some boots. Let ghost notes whisper. Each lane has its own level; your step velocities stay intact. On FM-1: press EDIT.
100% lane level is the original balance. PUNCH adds output gain and attack with soft peak protection. Fresh projects start at PUNCH 50. Turn it down for a gentler mix.
SENSEI HELP · Hold any page button for 0.7 seconds
FX, SELECT, ENVELOPE, LFO, EDIT, GLOBAL, HOME, SAVE, ARP and SEQUENCE each open a help card. Release, then turn PRESETS or SELECT to read the other cards. A short page-button press closes help. Holding SAVE does not save.
Count keys from the left. DJ white 1–8: Roll, Stutter, Reverse, Brake, Filter, Echo, Crush, Gate. White 9–16: Lock, New, Fill, A, B, Drop, Undo, Clean.
Black 1–8: Kick, Snare, Hat, Open Hat, Clap, Perc, Rim, Extra mutes. Black 9–11: Tap, Tape bypass, Undo. STEP and MIX have their own maps, shown in help.
MIX: white 1–8 select a lane; black 1–8 mute. Knobs: Track, Level, Punch, Master. EDIT again opens Beat DNA. HOME knob 4: Master.
GLO → SETUP: four knobs set active key/button brightness, idle button glow, animation and boot splash. GLO again opens MIDI SYNC. Stop, then short SAVE to keep settings with the project. CPU and XRUNS are visible on SETUP. Keys, REC, ARP, ALGORITHM and PRESETS are safe on SETUP/MIDI; PLAY remains live.
Save .cadp projects and their .cadb sample banks together. Project files do not embed your sample audio.